Video game devs: we use AI, but we hate it.
Original headline: Video Game Workers and AI: 40% Use It, but 55% Think It's Bad News — techpowerup.com
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A new survey of over 2,600 video game workers reveals a classic love-hate relationship with generative AI in the industry. While 40% of game workers reported using AI in their work, 55% of respondents thought AI would negatively impact the gaming industry overall. Use was highest in business operations (63%), marketing (51%), and programming (48%), and lowest among developers at older indie studios (29%) and those working on premium games (32%). Mobile studios and free-to-play developers were the biggest adopters, with 70% and 58% usage respectively.
The split highlights a familiar tech industry dynamic: tools that promise efficiency are adopted pragmatically by some, while others fear their long-term impact on jobs and creative quality. The real-world impact is that AI is already deeply integrated into game development pipelines, especially in cost-conscious sectors like mobile and free-to-play, but it remains a point of tension and anxiety for the workforce. The takeaway? In gaming, as elsewhere, the AI revolution is being implemented by people who are deeply ambivalent about its consequences.
Read the original at techpowerup.com
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