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Digital card packs are just gambling with extra steps

Original headline: Opening trading-card packs has become a $2 billion market. New apps are trying to cash in. — marketwatch.com

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A niche hobby has been transformed into a massive $2 billion market by new apps that let users buy and 'rip open' digital packs of trading cards like Pokémon or baseball cards. Companies like Flutter and eBay are involved. Instead of buying a physical pack, you pay for a digital one and get a random assortment of virtual cards, some of which can be sold on secondary markets.

The real-world impact is that analysts are flagging the 'slot-like payoff' of these apps, raising concerns about gambling risks disguised as nostalgia. For users, it's convenient but potentially addictive. For the market, it's another case of tech monetizing childhood impulses, creating a speculative digital asset class where the house always wins. The takeaway: tech has found yet another way to gamify spending money.

Read the original at marketwatch.com

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